Shadow’s Grove 

This was the 3 semester-long capstone game project from my upperclassmen years at DigiPen.

For the first 12 months, I was the solo audio contributor, responsible for all music and SFX. During the 3rd semester I brought on 2 other sound designers who focused on asset creation and implementation.

As Audio Lead I:

  • Delegated tasks for the audio team and actively participated in cross-disciplinary meetings

    • Advocating especially for project scope

  • Continued SFX creation for a large portion of game content

  • Composed and implemented all music

Watch the Trailer

Listen to the OST

A short video on music implementation from the game.

How I created a cinematic moment with dynamic music.

Music Tech