• Shadow’s Grove •
This was the 3 semester-long capstone game project from my upperclassmen years at DigiPen.
For the first 12 months, I was the solo audio contributor, responsible for all music and SFX. During the 3rd semester I brought on 2 other sound designers who focused on asset creation and implementation.
As Audio Lead I:
Delegated tasks for the audio team and actively participated in cross-disciplinary meetings
Advocating especially for project scope
Continued SFX creation for a large portion of game content
Composed and implemented all music
• Watch the Trailer •
• Listen to the OST •
A short video on music implementation from the game.
How I created a cinematic moment with dynamic music.