β€’ Forza Motorsport β€’

In 2024, I had the wonderful opportunity to intern on the audio team at Turn10! Over the 12 weeks, I focused on 2 main projects. First, organizing terabytes of car audio files to be more useable by the sound team later on. Second, with the help of another intern, updating the environmental reverb for every track in Motorsport. Over the internship I gained experience with:

  • The custom ForzaTech game engine & ProTools

  • AAA production practices including task tracking, regular scrum meetings, & content review

  • Presentation experience in front of senior Xbox

  • A much more reverb-attuned ear πŸ”‰πŸ‘‚

This marks my first AAA game credit! The positivity of the experience was overwhelming and made me all the more excited and motivated to start my career in game audio.

Special thanks to Nick Wiswell, the legend.

β€’ Check it out! β€’

Here’s a short video summarizing and detailing my reverb work.